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Channel: Answers by "Polak149"
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Answer by Polak149

Got it! Problem lay in one tiny option. Project settings> physic and there, where is loot of check boxes, I unchecked option Default/Default. Dunno what that is doing, but work now.

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Answer by Polak149

I found the answer. I'am not sure if it is correct, but I assignet to every mesh tangents Vector4(0, 1, 0, 1).

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Answer by Polak149

Recently I have found different solution, that is best for flat surface. The idea is to close our complex mesh in primitive collider and try two Collider.Raycast on every object that had trigged it. We...

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Answer by Polak149

You are getting nullrefrence cause charNeed is null. Debug will also write "null". Try this: NPCNeed charNeed = character.gameObject.AddComponent(NPCNeed);

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Answer by Polak149

Got it! Problem lay in one tiny option. Project settings> physic and there, where is loot of check boxes, I unchecked option Default/Default. Dunno what that is doing, but work now.

View Article


Answer by Polak149

I found the answer. I'am not sure if it is correct, but I assignet to every mesh tangents Vector4(0, 1, 0, 1).

View Article

Answer by Polak149

Recently I have found different solution, that is best for flat surface. The idea is to close our complex mesh in primitive collider and try two Collider.Raycast on every object that had trigged it. We...

View Article

Answer by Polak149

You are getting nullrefrence cause charNeed is null. Debug will also write "null". Try this: NPCNeed charNeed = character.gameObject.AddComponent(NPCNeed);

View Article

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